Mac Add To Dynamic Libraries
At the top of the dialog, set Language to C, set Platform to Windows, and set Project type to Library. From the filtered list of project types, select Dynamic-link Library (DLL), and then choose Next. In the Configure your new project page, enter MathLibrary in the Project name box to.
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- Jul 23, 2012 Overview of Dynamic Libraries. Two important factors that determine the performance of apps are their launch times and their memory footprints. Reducing the size of an app’s executable file and minimizing its use of memory once it’s launched make the app launch faster and use less memory once it’s launched.
- Jul 23, 2012 These are the dynamic libraries the app was linked with. The static linker records the filenames of each of the dependent libraries at the time the app is linked. This filename is known as the dynamic library’s install name. The dynamic loader uses the app’s dependent libraries’ install names to locate them in the file system.
Installing Additional Arduino Libraries
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- How to Install a Library
Once you are comfortable with the Arduino software and using thebuilt-in functions, you may want to extend the ability of your Arduinowith additional libraries.
What are Libraries?
Libraries are a collection of code that makes it easy for you to connect to a sensor, display, module, etc. For example, the built-in LiquidCrystal library makes it easy to talk to character LCD displays. There are hundreds of additional libraries available on the Internet for download. The built-in libraries and some of these additional librariesare listed in the reference. To use theadditional libraries, you will need to install them.
How to Install a Library
Using the Library Manager
To install a new library into your Arduino IDE you can use the Library Manager (available from IDE version 1.6.2).Open the IDE and click to the 'Sketch' menu and then Include Library > Manage Libraries.
Technical SupportOpenAudible is a community based project by a small group of volunteers. On Mac it is/Users/NAME/Library/OpenAudible. Mac oen library account.
Then the Library Manager will open and you will find a list of libraries that are already installed or ready for installation. In this example we will install the Bridge library. Scroll the list to find it, click on it, then select the version of the library you want to install. Sometimes only one version of the library is available. If the version selection menu does not appear, don't worry: it is normal.
Finally click on install and wait for the IDE to install the new library. Downloading may take time depending on your connection speed.Once it has finished, an Installed tag should appear next to the Bridge library. You can close the library manager.
You can now find the new library available in the Sketch > Include Library menu.If you want to add your own library to Library Manager, follow these instructions.
Importing a .zip Library
Libraries are often distributed as a ZIP file or folder. The name of the folder is the name of the library. Inside the folder will be a .cpp file, a .h file and often a keywords.txt file, examples folder, and other files required by the library. Starting with version 1.0.5, you can install 3rd party libraries in the IDE. Do not unzip the downloaded library, leave it as is.
In the Arduino IDE, navigate to Sketch > Include Library > Add .ZIP Library. At the top of the drop down list, select the option to 'Add .ZIP Library'.
You will be prompted to select the library you would like to add. Navigate to the .zip file's location and open it.
Return to the Sketch > Include Library menu. menu. You should now see the library at the bottom of the drop-down menu. It is ready to be used in your sketch.The zip file will have been expanded in the libraries folder in your Arduino sketches directory.
NB: the Library will be available to use in sketches, but with older IDE versions examples for the library will not be exposed in the File > Examples until after the IDE has restarted.
Manual installation
When you want to add a library manually, you need to download it as a ZIP file, expand it and put in the proper directory. The ZIP file contains all you need, including usage examples if the author has provided them. The library manager is designed to install this ZIP file automatically as explained in the former chapter, but there are cases where you may want to perform the installation process manually and put the library in the libraries folder of your sketchbook by yourself.
You can find or change the location of your sketchbook folder at File > Preferences > Sketchbook location.
Go to the directory where you have downloaded the ZIP file of the library
Extract the ZIP file with all its folder structure in a temporary folder, then select the main folder, that should have the library name
Copy it in the “libraries” folder inside your sketchbook.
Start the Arduino Software (IDE), go to Sketch > Include Library. Verify that the library you just added is available in the list.
Please note: Arduino libraries are managed in three different places: inside the IDE installation folder, inside the core folder and in the libraries folder inside your sketchbook. The way libraries are chosen during compilation is designed to allow the update of libraries present in the distribution. This means that placing a library in the “libraries” folder in your sketchbook overrides the other libraries versions.
The same happens for the libraries present in additional cores installations. It is also important to note that the version of the library you put in your sketchbook may be lower than the one in the distribution or core folders, nevertheless it will be the one used during compilation. When you select a specific core for your board, the libraries present in the core’s folder are used instead of the same libraries present in the IDE distribution folder.
Last, but not least important is the way the Arduino Software (IDE) upgrades itself: all the files in Programs/Arduino (or the folder where you installed the IDE) are deleted and a new folder is created with fresh content.
This is why we recommend that you only install libraries to the sketchbook folder so they are not deleted during the Arduino IDE update process.
This tutorial based on text by Limor Fried.
Last revision 2017/02/07 by SM
The text of the Arduino getting started guide is licensed under aCreative Commons Attribution-ShareAlike 3.0 License. Code samples in the guide are released into the public domain.
When you need to use a dynamic library in your product, you have to install the library in your computer. You may use dynamic libraries as dependent libraries (by specifying them in your product’s link line) or as runtime loaded libraries (by loading them when they are needed, using dlopen(3) OS X Developer Tools Manual Page
).
This article describes the process of installing and using dynamic libraries. It’s based on the Ratings dynamic library and the StarMeals
, StarMeals2
, and Grades
programs, which are included in this document’s companion-file package. This article also shows how to use dynamic libraries as dependent libraries or as runtime-loaded libraries. Finally, this article demonstrates how to interpose the functions exported by a dynamic library.
Installing Dependent Libraries
Before you can use a dynamic library as a dependent library, the library and its header files must be installed on your computer. The standard locations for header files are ~/include
, /usr/local/include
and /usr/include
. The standard locations for dynamic libraries are ~/lib
, /usr/local/lib
, and /usr/lib
.
You may also place the .dylib
file at a nonstandard location in your file system, but you must add that location to one of these environment variables:
LD_LIBRARY_PATH
DYLD_LIBRARY_PATH
DYLD_FALLBACK_LIBRARY_PATH
For details on how to add paths to these environment variables, see Opening Dynamic Libraries. To learn about installing dependent libraries in a relocatable directory, see Run-Path Dependent Libraries.
If you don’t want to change the environment variables and you want to place the dynamic library in a nonstandard location, you must specify where in your file system you placed the library when you link your image. See the description of the compiler -dylib_file
option in http://gcc.gnu.org/onlinedocs/gcc/Darwin-Options.html#Darwin-Options for details.
For example, in OS X the executable code of apps can be packaged together with frameworks containing libraries created specifically for a particular app. These frameworks are known as private embedded frameworks. Applications that use private embedded frameworks, as well as the frameworks themselves, must be specially built. See “Creating a Framework” in Framework Programming Guide and “Loading Code at Runtime” in Mach-O Programming Topics for details.
Using Dependent Libraries requires that the Averages 1.1 and Ratings 1.1 dynamic libraries be installed on your computer. To install these libraries:
Open this document’s companion-file package.
In Terminal, execute these commands:
Note: To uninstall the libraries, execute these commands:
Using Dependent Libraries
Using dynamic libraries as dependent libraries by linking your image with them provides several benefits, including producing smaller executable files and not having to get the address of the libraries’ exported symbols before using them in your code. However, you still have to make sure a weakly imported symbol exists before using it.
All you need to do to use a dynamic library as a dependent library is include the library’s headers in your source code and link the library with your program or library. The library’s headers describe the symbols you can use. You should not use any other symbols to access the library’s functionality. Otherwise, you may get unexpected results, or your image may stop working for its users when they update the dependent library in their computers.
Listing 1 shows the source code of a small program that uses Ratings 1.1, developed in Creating Dynamic Libraries.
Listing 1 Using Ratings 1.1 as a dependent library
This list describes the highlighted lines:
Line 1: The
meanRating
function is guaranteed to exist in all versions oflibRating.A.dylib
. Therefore, no existence test is required.Lines 2 and 3: The functions
medianRating
andfrequentRating
are available in Ratings 1.1 but not Ratings 1.0. Since StarMeals is to be backwards compatible with Ratings 1.0, it has to check for the existence of these functions before using them. Otherwise, StarMeals may crash.
To compile the StarMeals.c
file, use the command shown in Listing 2.
Listing 2 Compiling and linking StarMeals
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Notice that the exact location of the library StarMeals
directly depends on (libRatings.dylib
) is provided at the link line. The pathname <user_home>/lib/libRatings.dylib
is actually a symbolic link to <user_home>/lib/libRatings.A.dylib
. At link time, the static linker resolves the link and stores the library’s actual filename in the image it generates. With this approach, the dynamic linker always uses the library’s complete name when it looks for an image’s dependent libraries.
Listing 3 shows the output StarMeals produces when run in test mode:
Listing 3 Test output of the StarMeals
program
Using Runtime-Loaded Libraries
An image that uses dynamic libraries as runtime-loaded libraries is smaller and loads faster than the image using the same libraries as dependent libraries. The static linker doesn’t add information about the runtime-loaded libraries to the image. And the dynamic loader doesn’t have to load the library’s dependent libraries when the image is loaded. However, this flexibility comes at a price. Before an image can use a dynamic library that is not one of its dependent libraries, it must load the library with dlopen(3) OS X Developer Tools Manual Page
and get the address of each symbol it needs with dlsym(3) OS X Developer Tools Manual Page
. The image must also call dlclose(3) OS X Developer Tools Manual Page
when it’s done using the library.
The StarMeals2 program provides the same functionality that StarMeals provides. But StarMeals2 uses the Ratings 1.1 dynamic library as a runtime loaded library. Listing 4 shows the program’s source code.
Listing 4 Using Ratings 1.1 as a runtime-loaded library
Listing 5 shows to compile the StarMeals2
program.
Listing 5 Compiling and linking StarMeals2
The static linker doesn’t complain about the unresolved external references in libRatings.A.dylib
because it’s not included at the link line. The dynamic linker resolves these references when StarMeals2 uses dlopen(3) OS X Developer Tools Manual Page
to load libRatings.A.dylib
.
Interposing Functions in Dependent Libraries
Sometimes you need to perform operations before or after a function is called to gather statistical data or to modify its inputs our outputs. For example, you may want to find out how many times a program calls a specific function to determine whether an algorithm should be optimized. However, you may not always have access to the function’s source code to make the modifications. Interposition is a mechanism through which you can define your own version of a function that’s defined in an image’s dependent libraries. In your version, you may or may not call the original function.
Note: In OS X you can interpose only dependent libraries. Symbols in runtime loaded libraries cannot be interposed.
To call an interposed function from a custom definition, you use the dlsym(RTLD_NEXT, '<function_name>')
call to get the address of the “real” function. For example, Listing 6 shows how you may write a custom version of a function defined in a dynamic library.
Listing 6 Interposing a function
You may use interposition to adapt an existing dynamic library to your particular needs without changing its API. For example, this document’s companion package includes the implementations of two dynamic libraries called Ratings and RatingsAsGrades. The Ratings library implements a star-based rating system (it can be used to tally restaurant and hotel ratings; for example, *** and *****). The RatingsAsGrades library implements a letter-based grading system, which can be used to tally student grades; for example A and C. Instead of writing a new algorithm to manage letter grades, the RatingsAsGrades library leverages the functionality of the Ratings library. Listing 7 shows the interface and implementation of the RatingsAsGrades library.
Listing 7 RatingsAsGrades Interposing Ratings
Notice how the addRating
, medianRating
, and frequentRating
functions, modify the input and output of the definitions they shadow.
Mac Add To Dynamic Libraries In Mac
The companion-files package includes the source code of the Grades
program. This program uses the RatingsAsGrades library to tally the grades of students.
Follow these instructions to build and run the Grades
program:
Open this document’s companion-files package.
In Terminal, perform these commands:
Listing 8 shows the output of the Grades
program when ran in test mode.
Listing 8 Test output of the Grades
program
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